A web-based 3D city that visualizes the complexity of the digital information landscape. Users navigate an interactive environment where verified news and misinformation coexist, exploring how perspective shapes understanding. The project was exhibited at the Ars Electronica Garden and Futurium Lab.
The project examines how false and true information coexist online and how the order and presentation of content affect comprehension. By guiding users along a pre-assigned path through the city, it simulates the scrolling experience of social media, making abstract information flows tangible. The work encourages reflection on perception, critical thinking, and the consequences of sharing unverified content. Explore the world of fake news here!
The website gathers news from across the internet, including both verified and false information, and presents it within a 3D world where hoaxes are seamlessly woven into the fabric of truth. This design highlights how perspective shapes understanding, showing that a different viewpoint can reveal clarity amid confusion. Rather than getting lost in the overwhelming flow of information, the experience encourages users to step back, consider the bigger picture, and recognize misinformation before sharing it.
Built primarily in JavaScript, the project uses Three.js for 3D rendering and path-based animation, and D3.js for visualizing live news data. I developed the website alongside Daniela Vogel, integrating sequential user movement, dynamic 3D visuals, and data visualization into a coherent, interactive experience that mirrors the flow of social media while emphasizing reflection and comprehension.