This project explores the intersection of memory and digital space through a real-time interactive 3D environment. Set within the mountains of Da Nang, Vietnam, it captures a moment of personal reflection and transition. The journey through the landscape becomes a metaphor for identity, growth, and shifting perspective.
In Change of Perspective, the aim is to examine how digital spaces can translate internal states into spatial experiences. The project investigates how identity is shaped through shifting viewpoints and how interaction can reveal the instability of self-perception. By allowing perspective to be manipulated, the work questions who defines identity — the individual, the observer, or the framing system itself. Have a change of perspective here!
The installation consists of three screens, each displaying me from a different angle. These
multiple viewpoints represent the layered nature of self-reflection: how we see ourselves internally,
how we imagine we appear and how we are perceived externally.
Each screen is interactive. Viewers can rotate the camera or zoom in and out, allowing them to
shift perspective and actively construct their own view. This interaction
mirrors the act of reflection itself. It is never fixed, but constantly reframed depending on distance,
focus and angle. In this way, the work explores the tension between self-perception and external
perception, questioning who has agency in defining identity.
The project was developed using Three.js, enabling the creation of a real-time interactive 3D environment. Environmental and object assets were sourced from Sketchfab. To make the piece more personal, I created a 3D scan of myself using Polycam. The combination of web-based 3D technology, scanned personal data, and curated external assets results in a work that merges technical precision with autobiographical narrative.